Post by MikeyCTS on Dec 14, 2012 16:32:36 GMT -5
The story so far
The country of Gristol is in a period of utmost turmoil. The empress Jessamine Kaldwin has been reaching out to all neighboring countries for assistance in thwarting the rat plague that is threatening the very survival of her citizens. The plague has already wiped out more than half of the population of Dunwall, Gristol's capital city. The situation is so dire that The Empress has sent the Lord Protector Corvo Attano, her only bodyguard, on a mission to meet with the heads of state with any country that would allow him an audience. Sadly, the reply everywhere he went was a resounding "no."
The plague is one of the most miserable deaths a man can experience. It starts with something as simple as the cough, and at this time can be mistaken for many other much less fatal maladies. Things begin to deteriorate quickly, though. After the coughing comes the weight loss as hair begins to fall out in clumps and the skin takes on a sickly yellowish-gray hue. After this is the "weeper" stage, marked by the subconjunctival hemorrhaging which causes blood to come from the eyes. At this point the victim is barely able to be considered human. A weeper is virtually a ticking time bomb, incapable of much more than the most basic of tasks. They are also highly infectious.
Without aid from the outside the people of Gristol were in this on their own, it seemed. Luckily, they did have some important resources on their side. Piero Joplin and Anton Sokolov are two genius citizens who have developed elixirs to help prevent the transmission of the plague to new victims. The elixir is expensive and in short supply though, which means that many of the most susceptible to the plague are unable to get the protection that they need.
If that weren't bad enough, the Empress was assassinated. Based on reports from first responders, Corvo was the only one near The Empress when she was killed. As such he is thought to be the one responsible for her untimely death. His motives are not known, nor are the whereabouts of The Empress' daughter, Lady Emily.
Corvo is thrown in jail for interrogation before his execution. Already several groups are taking the chance to plot and maneuver to grab whatever power they can.
You join the story at this point. Will you fight on the side of good or will you be one of those who are grabbing whatever they can for themselves? Only I know!
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Game Overview
This is mini for 30 Players.
What is Phalla? (Stole this from Matev!)
Phalla is the Penny-Arcade Forums' version of the party game Mafia.
The "village" consists of all players in the game. Included in the village are a small number of bad guys, commonly known as the "mafia". Normally, the mafia members all know one another at the beginning of the game, but nobody else knows anything about anyone other than themselves.
Each day (normally a 24-hour period) the village discusses and publically votes for one person to be executed that night. At the same time, the bad guys choose one person to kill each night and PM the name to the narrator.
The good side wins if all of the bad guys die. The bad side wins if the number of good guys is less than or equal to the number of bad guys (on the assumption that at that point, they control the vote plus get their kill, so it's inevitable).
Usually, there will be one or more "special" roles among the good guys (and occasionally among the bad guys). Exactly who holds each role is only known to that person, and it may not even be known which or how many specials will be in any given game.
Each night, the narrator gives the details of who died, and normally whether they were a bad guy. Some games also include clues or outright statements if someone who died was a good special.
Living players may not communicate regarding the game with dead players and vice versa, unless there is some specific mechanic in place to do so. In that case, communication normally goes through the narrator.
You may not use any anonymous method of communication to discuss the game. Forum-based PMs, external IMs, e-mails and other message boards (like proboards) are allowed as long as the person you are talking to knows who you are. You may not use screencaps to "prove" anything to anyone. Do not speak in code.
Along similar lines, don't use the "Add to conversation" feature. Phalla requires a certain amount of uncertainty, and since adding a person to a conversation allows them to see the entire thread, it can serve as a form of verification along the same lines of screen captures. If you wish to communicate something from a PM/conversation to a new player, then start up a new conversation with that individual.
Play nice. It's okay to argue, but don't get too hostile. If it's getting to the point where you're asking other people to quit the game, you're going too far. We're all here to have fun, so take it easy and keep as level a head as possible. Respect others and they'll respect you.
The "village" consists of all players in the game. Included in the village are a small number of bad guys, commonly known as the "mafia". Normally, the mafia members all know one another at the beginning of the game, but nobody else knows anything about anyone other than themselves.
Each day (normally a 24-hour period) the village discusses and publically votes for one person to be executed that night. At the same time, the bad guys choose one person to kill each night and PM the name to the narrator.
The good side wins if all of the bad guys die. The bad side wins if the number of good guys is less than or equal to the number of bad guys (on the assumption that at that point, they control the vote plus get their kill, so it's inevitable).
Usually, there will be one or more "special" roles among the good guys (and occasionally among the bad guys). Exactly who holds each role is only known to that person, and it may not even be known which or how many specials will be in any given game.
Each night, the narrator gives the details of who died, and normally whether they were a bad guy. Some games also include clues or outright statements if someone who died was a good special.
Living players may not communicate regarding the game with dead players and vice versa, unless there is some specific mechanic in place to do so. In that case, communication normally goes through the narrator.
You may not use any anonymous method of communication to discuss the game. Forum-based PMs, external IMs, e-mails and other message boards (like proboards) are allowed as long as the person you are talking to knows who you are. You may not use screencaps to "prove" anything to anyone. Do not speak in code.
Along similar lines, don't use the "Add to conversation" feature. Phalla requires a certain amount of uncertainty, and since adding a person to a conversation allows them to see the entire thread, it can serve as a form of verification along the same lines of screen captures. If you wish to communicate something from a PM/conversation to a new player, then start up a new conversation with that individual.
Play nice. It's okay to argue, but don't get too hostile. If it's getting to the point where you're asking other people to quit the game, you're going too far. We're all here to have fun, so take it easy and keep as level a head as possible. Respect others and they'll respect you.
Please remember to include the host in PMs and links to proboards.
The Vote
Vote each Day in Red for the person you think is most likely to be a member of the Loyalist Conspiracy. If you wish to vote for someone else, retract with Green or vote for someone else, only your last vote will be counted!
In addition to voting, players will have other duties outlined in their PMs.
Vote Close and deadline for submission of orders is at 10PMCST (8Pacific,9Mountain,11Eastern)
End of post shout-out to @rend for being awesome and helping me balance the hell out of this game. Hopefully you guys like it and have as much fun as I did brainstorming this stuff!